Akinbiyi Babarinde

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  • DEVELOPMENT
  • Daily Sketches
  • Digital Painting
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Monday, February 11, 2013

@Alan - Maya Tutorial Spot Check


Intro to Autodesk Maya




Geometry Types

Character Part 1: Modelling

Texturing Part 1: Common Shaders

Character Part 2: Textures


Texturing Part 2: UV Maps

Lighting & Rendering Part 1: Light & Shadow (Tutorial at 1hr 20mins)

Character Part 3: Lighting & Rendering

Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only)


Animation Part 2: Using Motion Paths

Animation Part 3: Using MEL


Lighting & Rendering 1: Intro to Lighting



Part 1: Exterior Lighting - Mid Day

Part 2: Exterior Lighting - Sunset

Part 3: Exterior Lighting - Romantic

Part 4: Exterior Lighting - Night

Part 5: Interior Lighting - Sunset

Pre-Viz 1: Intro to Pre-Visualisation



Camera Control Part 1: Creating a Camera Rig 

Screen Shot Evidence for Camera Rig

Camera Control Part 2: Pan Shot

Camera Control Part 2: Roll Shot

Camera Control Part 2: Pitch Shot

Camera Control Part 3: Crane Shot

Camera Control Part 3: Dolly Shot


Animation 1: Intro to Character Animation



The Bouncing Ball Part 1: On The Spot

The Bouncing Ball Part 2: With Travel & Rotation

Settle & Rest: Pendulum

Secondary Action & Overlap: Hanging Chain

Squash & Stretch: Jumping

Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Posted by Unknown at 11:38 PM
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Labels: CG Artist's Toolkit, Maya, Maya Spot Check

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