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Character Design
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Digital Painting
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Friday, May 10, 2013
Maya Tutorials Final Checklist
Intro to Autodesk Maya
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Character Part 2: Textures
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow (Tutorial at 1hr 20mins)
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs (Tutorial at 14 mins - Car Only)
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Lighting & Rendering 1:
Intro to Lighting
Part 1: Exterior Lighting - Mid Day
Part 2: Exterior Lighting - Sunset
Part 3: Exterior Lighting - Romantic
Part 4: Exterior Lighting - Night
Part 5: Interior Lighting - Sunset
Pre-Viz 1:
Intro to Pre-Visu
alisation
Camera Control Part 1: Creating a Camera Rig
Screenshot Evidence for Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Camera Control Part 3: Distance Shot
Camera Control Part 4: Focal Length
Camera Control Part 4: Coverage
Camera Control Part 4: Camera Shake
Animation 1:
Intro to Character Animation
The Bouncing Ball Part 1: On The Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-Through: Can Snatch
Walk Cycles Part 1: Mechanics
Rigging 1:
Intro to
Riggin
g & Constraints
Biped Rigging Part 1: Feet & Legs
Screenshot Evidence for Feet & Legs
Biped Rigging Part 2: Spine
Screenshot Evidence for Spine
Biped Rigging Part 3: Arms
Screenshot Evidence for Arms
Biped Rigging Part 4: Head, Neck, & Final Grouping
Screenshot Evidence for Head, Neck, & Final Grouping
Rigging Techniques 1: Leg Piston
Screenshot Evidence for Leg Piston
Rigging Techniques 2: Eyes
Screenshot Evidence for Eyes
Rigging Techniques 3: Object Exchange
Screenshot Evidence for Object Exchange
Rigging Techniques 4: Tails
Screenshot Evidence for Tails
Te
xturing
1:
Intro to
Texturing
Sampler Info Node: Double Sided Shader
Sampler Info Node: X Ray Shader
Sampler Info Node: Faked Rim Lights
Sampler Info Node: Transparency
Surface Texturing Part 1: Maya Fur Presets & Attributes
Surface Texturing Part 2: Fur Hat
Visual Effects
1:
Deformers
Visual Effects 1: Non-Linear Deformers
Visual Effects 1: Blend Shapes with Inbetweens
Screenshot Evidence for Blend Shapes with Inbetweens
Visual Effects 1: Creating Mirrored Blend Shapes
Screenshot Evidence for Creating Mirrored Blend Shapes
Visual Effects 1: Wire Deformers
Screenshot Evidence for Wire Deformers
Visual Effects 1: Sculpt Deformers
Screenshot Evidence for Sculpt Deformers
Visual Effects
2
:
Render : Layers & Compositing
Visual Effects 2: Stereo Camera Rigs
Render Evidence for Stereo Camera Rigs
Visual Effects 2: Render Layers Part 1 - Software Rendering
Visual Effects 2: Render Layres Part 2 - Depth of Field
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