Saturday, April 5, 2014

Robert Neville - Texturing Part 2

I went back fixed some bits of the normal map, baked an ambient occlusion, and I painted over it for my diffused map, my character isn't too detailed but he's not where I want him to be at the moment in terms of texture, I'll move on to rigging and skinning then come back to the texturing when it's done.



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