Showing posts with label CHARACTER MODELLING. Show all posts
Showing posts with label CHARACTER MODELLING. Show all posts
Tuesday, December 9, 2014
Monday, December 1, 2014
Friday, March 21, 2014
Adaptation Part B - Modelling Progress
This is my progress so far, I still need to fix his face, and add details on the Torso and Trouser, since my character isn't highly detailed and I'm modelling/texturing him in a similar style of the Walking Dead Tell Tale game, there wouldn't be alot of details sculpted on
Head
Hair
Shoe (Topogun Test)
I plan to have a high res model of my character with little details like wrinkles in his shirt and trouser, his eyes brows....then use Topogun to retopologize the mesh, UV it then bake; normal, ambient, and diffuse maps on to it before rigging the character
Head
this was the base mesh I finished
I moved on to Zbrush, but decided to stick with Mudbox, because I wouldn't need alot of detail in his face
...still working on a High res model
it this doesn't work out I could still use nHair, or model his hair using plains with a texture imported as png with a transparent background
Torso
I did play around with the idea of having his butt area complete spherical but I decided against it...
Shoe (Topogun Test)
I used the shoe to quickly run through the pipeline briefly...but I did run into an issue when I went into xNormals, because I wasn't really paying much attention when I was drawing on the polygons, my mesh had an N-sided face, which meant I couldn't bake anything
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