Friday, April 26, 2013
Wednesday, April 24, 2013
Fantastic Voyage - Animation Progess
Texturing Terrain
I settled with this texture, I'll be reiterating on the colour and experimenting with what best fits the mood
Environment setup
There are 4 planes my camera flies through in total in an attempt to suggest a bigger world
Texturing Organelles
With a little help I was able to animate the Lysosome accepting the unwanted cells using nurbs and selected isoparms
Golgi
The Mitochondria (power plant) is the blue object in the background
Nucleus
I wanted to make the nucleus somewhat merge to the environment when the viewer is first introduced to it, similar to the concept I had in my animatic where it emerges the bottom of a hole; in the same way the viewer couldn't see the Nucleus (because it out of sight) the nucleus here is hiding plane sight until it moves and unravels itself
Illustrating the last separation to reveal the nucleus
There are 3 layers to my nucleus, the first one splits out in 4 parts, the second layer melt down revealing the core (Nucleolus)
The reveal is animated and seems to work. I'm in the final stages of texturing the nucleus I working towards a "lavar type" texture melting from the core.
This is another Previz test to see how well the camera would work with the music
Tuesday, April 23, 2013
Friday, April 19, 2013
Pre Viz - Modelling Tubules and Vesicles
In my animatic the though the Tubules and Vesicles are two separate things with the same function, they are represented as one thing, so I decided to make to separate vehicles, keeping in mind they'll be in a underwater type environment, so I was thinking along the lines of submarine....then I started making the second vehicle, more sort of alien spaceship and went with it
These are some doodles...just getting around how they'll look like
Wednesday, April 17, 2013
Fantastic Voyage - Pre Viz development
These are two test camera's for my nucleus reveal at the end, the idea is to have them edited together to produce a seamless footage...
Fantastic Voyage - Modelling Mitochondria
I went back to draw out what I wanted the Mitochondria to look like, I experimented a little I'm sticking with the more Sci-fi version when it comes to texturing
Fantastic Voyage - Pre Viz development
This was an early test on visualizing how the nucleus reveal would look like, it looks a lot different from this now, because the is a focus on each organelle and the terrain is very different now
EDIT/UPDATE: TO be clear I wont be going with this, this is just a test cam I made early on in the process. this was a failed test and I have now scraped with idea and like say above, the camera would only be moving from left to right, until the big reveal of the Nucleus
Tuesday, April 16, 2013
Fantastic Voyage - Building Terrain for Environment
After figuring out what the Landscape would look like I duplicated it twice and placed them in front of each other to create an illusion that it's all one big bumpy map. I imagine the camera could fly through without rotating, and just moving forward and go from left to right
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