I went back to draw out what I wanted the Mitochondria to look like, I experimented a little I'm sticking with the more Sci-fi version when it comes to texturing
I modeled the Mitochondria organelle with Nurb Circles and an EP Curve I then used the Loft tool to flesh it out and I animated it with deformers...not final yet but this is very close to how i want it to be animated
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