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Thursday, May 8, 2014
Year 2 Submission Post
1. Adaptation Part A
The Making of: The History of Zombies
2. Adaptation Part B
ART OF
FINAL PRESENTATION
3. Maya Tutorials
January Submission Point
Pipeline 2: Games Modelling
Part 1: Games Modelling
Part 2: Normal & Occlusion Maps
Part 3: Diffuse Maps & Viewport 2.0
Dynamics 1:
Intro to Particle Dynamics
Part 1: Sketching Particles
Part 2: Particle Grids
Part 3: Omni Emitters
Part 4: Directional Emitters
Part 5: Volume Emitters
Part 6: Emit from Curve
Part 7: Per Point Emission
Part 8: Surface Emission
Part 9: Curve Flow
Part 10: Emit From Particles
Part 11: Collision Events
Part 12: Instanced Objects
Part 13: Instance Rotations
Part 14: Goal Weights
Part 15: Animated Instances
Lighting & Rendering 2: Mental Ray Lighting Techniques
Part 1: Mental Ray Sampling
Part 2: Final Gather
Part 3: Linear Work Flow
Part 4: Physical Sun & Sky
Part 5: Portal Lights
Part 6: Mia Material X Shader
Part 7: Physical Sun & Sky
Part 8: Displacment Maps
Part 9: High Dynamic Range Lighting (HDR)
Part 10: Ambient Occlusion
End of Year 2
Mental Ray Lighting Techniques Part 2
Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
HDR Shop version 1 is no longer avaiable for free, so I applied the final HDR Dome straight from Photoshop to the maya globe
Final Render in Maya
Final HDR Dome
All Corrected
Mental Ray Part 8: Displacement Maps
Maps and Renders
Final
Final
Mental Ray Part 9: Ambient Occlusion
Final
Intro to Particle Dynamics Part 3
Dynamics Part 11: Collision Events
Screenshot
Still Render
Final
Dynamics Part 12: Instancing Objects
Screenshot
Still Render
Render
Dynamics Part 13: Instance Rotations
Screenshot
Still Render
Render
Dynamics Part 14: Goal Weights
Screenshot
Final
Dynamics Part 15: Animated Instances
Screenshot
Still Render
Playblast
Wednesday, May 7, 2014
Mental Ray Lighting Techniques Part 1
Mental Ray Part 1: Samples & Quality Control
Process
Final
Mental Ray Part 2: Final Gather
Process
Final
Mental Ray Part 3: Linear Work Flow
Raw Render View
Corrected Render View
Batch Render EXR
Mental Ray Part 4: Physical Sun & Sky
Process
Final
Mental Ray Part 5: Portal Lights
Process
Hypershade
High Quality Render 1
High Quality Render 2
Final
Mental Ray Part 6 - Mia Metarial X Shader
Thursday, May 1, 2014
Adaptation Part B - Robert Neville - Final Presentation
ART OF
FINAL PRESENTATION
Adaptation Part A - Video Infographic - The History of Zombies [REPOST]
The Making of: The History of Zombies
by
kinblob
Robert Neville - CD Art
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