Thursday, May 8, 2014

Year 2 Submission Post

 

2. Adaptation Part B


3. Maya Tutorials



January Submission Point

Pipeline 2: Games Modelling

Mental Ray Lighting Techniques Part 2


Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
HDR Shop version 1 is no longer avaiable for free, so I applied the final HDR Dome straight from Photoshop to the maya globe
Final Render in Maya

Final HDR Dome

All Corrected

Mental Ray Part 8: Displacement Maps
Maps and Renders
 Final
Final

Mental Ray Part 9: Ambient Occlusion


Final

Intro to Particle Dynamics Part 3

Dynamics Part 11: Collision Events
Screenshot
Still Render
Final

Dynamics Part 12: Instancing Objects
Screenshot
Still Render
Render

Dynamics Part 13: Instance Rotations
Screenshot
 Still Render
Render

Dynamics Part 14: Goal Weights
Screenshot
Final

Dynamics Part 15: Animated Instances
Screenshot
Still Render
Playblast

Wednesday, May 7, 2014

Mental Ray Lighting Techniques Part 1

Mental Ray Part 1: Samples & Quality Control
Process
Final 

Mental Ray Part 2: Final Gather
Process
Final

 Mental Ray Part 3: Linear Work Flow
 Raw Render View
 Corrected Render View
Batch Render EXR

Mental Ray Part 4: Physical Sun & Sky
 Process
Final
Mental Ray Part 5: Portal Lights
 Process
 Hypershade
 High Quality Render 1
High Quality Render 2
Final

Mental Ray Part 6 - Mia Metarial X Shader