Labels
Character Design
Daily Sketches
DEVELOPMENT
Digital Painting
Drawing
Thursday, May 8, 2014
Year 2 Submission Post
1. Adaptation Part A
The Making of: The History of Zombies
2. Adaptation Part B
ART OF
FINAL PRESENTATION
3. Maya Tutorials
January Submission Point
Pipeline 2: Games Modelling
Part 1: Games Modelling
Part 2: Normal & Occlusion Maps
Part 3: Diffuse Maps & Viewport 2.0
Dynamics 1:
Intro to Particle Dynamics
Part 1: Sketching Particles
Part 2: Particle Grids
Part 3: Omni Emitters
Part 4: Directional Emitters
Part 5: Volume Emitters
Part 6: Emit from Curve
Part 7: Per Point Emission
Part 8: Surface Emission
Part 9: Curve Flow
Part 10: Emit From Particles
Part 11: Collision Events
Part 12: Instanced Objects
Part 13: Instance Rotations
Part 14: Goal Weights
Part 15: Animated Instances
Lighting & Rendering 2: Mental Ray Lighting Techniques
Part 1: Mental Ray Sampling
Part 2: Final Gather
Part 3: Linear Work Flow
Part 4: Physical Sun & Sky
Part 5: Portal Lights
Part 6: Mia Material X Shader
Part 7: Physical Sun & Sky
Part 8: Displacment Maps
Part 9: High Dynamic Range Lighting (HDR)
Part 10: Ambient Occlusion
End of Year 2
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment