Akinbiyi Babarinde

Labels

  • Character Design
  • DEVELOPMENT
  • Daily Sketches
  • Digital Painting
  • Drawing

Thursday, May 8, 2014

Year 2 Submission Post

1. Adaptation Part A

The Making of: The History of Zombies
 

2. Adaptation Part B

ART OF
FINAL PRESENTATION









3. Maya Tutorials



January Submission Point

Pipeline 2: Games Modelling


Part 1: Games Modelling

Part 2: Normal & Occlusion Maps

Part 3: Diffuse Maps & Viewport 2.0


Dynamics 1: Intro to Particle Dynamics


Part 1: Sketching Particles

Part 2: Particle Grids

Part 3: Omni Emitters

Part 4: Directional Emitters

Part 5: Volume Emitters

Part 6: Emit from Curve


Part 7: Per Point Emission

Part 8: Surface Emission

Part 9: Curve Flow

Part 10: Emit From Particles

Part 11: Collision Events

Part 12: Instanced Objects

Part 13: Instance Rotations

Part 14: Goal Weights

Part 15: Animated Instances


Lighting & Rendering 2: Mental Ray Lighting Techniques


Part 1: Mental Ray Sampling

Part 2: Final Gather

Part 3: Linear Work Flow

Part 4: Physical Sun & Sky

Part 5: Portal Lights

Part 6: Mia Material X Shader


Part 7: Physical Sun & Sky

Part 8: Displacment Maps

Part 9: High Dynamic Range Lighting (HDR)

Part 10: Ambient Occlusion


End of Year 2


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Labels: YEAR 2 MAYA, YEAR 2 SUBMISSION POST

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      • Year 2 Submission Post
      • Mental Ray Lighting Techniques Part 2
      • Intro to Particle Dynamics Part 3
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      • Adaptation Part A - Video Infographic - The Histor...
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