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Showing posts with label
YEAR 2 MAYA
.
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Showing posts with label
YEAR 2 MAYA
.
Show all posts
Thursday, May 8, 2014
Year 2 Submission Post
1. Adaptation Part A
The Making of: The History of Zombies
2. Adaptation Part B
ART OF
FINAL PRESENTATION
3. Maya Tutorials
January Submission Point
Pipeline 2: Games Modelling
Part 1: Games Modelling
Part 2: Normal & Occlusion Maps
Part 3: Diffuse Maps & Viewport 2.0
Dynamics 1:
Intro to Particle Dynamics
Part 1: Sketching Particles
Part 2: Particle Grids
Part 3: Omni Emitters
Part 4: Directional Emitters
Part 5: Volume Emitters
Part 6: Emit from Curve
Part 7: Per Point Emission
Part 8: Surface Emission
Part 9: Curve Flow
Part 10: Emit From Particles
Part 11: Collision Events
Part 12: Instanced Objects
Part 13: Instance Rotations
Part 14: Goal Weights
Part 15: Animated Instances
Lighting & Rendering 2: Mental Ray Lighting Techniques
Part 1: Mental Ray Sampling
Part 2: Final Gather
Part 3: Linear Work Flow
Part 4: Physical Sun & Sky
Part 5: Portal Lights
Part 6: Mia Material X Shader
Part 7: Physical Sun & Sky
Part 8: Displacment Maps
Part 9: High Dynamic Range Lighting (HDR)
Part 10: Ambient Occlusion
End of Year 2
Wednesday, May 7, 2014
Mental Ray Lighting Techniques Part 1
Mental Ray Part 1: Samples & Quality Control
Process
Final
Mental Ray Part 2: Final Gather
Process
Final
Mental Ray Part 3: Linear Work Flow
Raw Render View
Corrected Render View
Batch Render EXR
Mental Ray Part 4: Physical Sun & Sky
Process
Final
Mental Ray Part 5: Portal Lights
Process
Hypershade
High Quality Render 1
High Quality Render 2
Final
Mental Ray Part 6 - Mia Metarial X Shader
Saturday, April 5, 2014
Intro to Particle Dynamics Part 1
1. Sketching Particles
2. Particles Grids
3. Omni Emitters
4. Directional Emitters
5. Volume Emitters
Sunday, February 23, 2014
Maps Part 10 and 11 - Sheild and Look Development
NOTE: I didn't model the sword. I downloaded a model to practice texturing...
Saturday, February 22, 2014
Maps Part 8 - Diffuse Maps - Wood and Metal
Friday, February 21, 2014
Maps Part 9 - Diffuse Maps - Fabric Flag
Maps Part 7 - Diffuse Maps - Rope
Maps Part 5 - Diffuse Maps - Stone Base
Maps Part 6 - Diffuse Maps - Stone Pillars
Thursday, February 13, 2014
Maps Part 4 - Base Diffuse Maps
Stone Base 2048
Wood Base 300dpi
Wednesday, January 8, 2014
Maya Tutorials Term 1 Checklist
Pipeline 1: CC Head Modelling
Head Modelling Part 1 - Importing Image Planes & Creating a Custom Tool Shelf
Head Modelling Part 2: Blocking
Head Modelling Part 3: Refined Blocking
Head Modelling Part 4: The Mouth
Head Modelling Part 5: The Eyes
Head Modelling Part 6: The Nose
Head Modelling Part 7: The Ear
Head Modelling Part 8: The Neck
Animation 2: Lip Syncing
Lip Sync Part 1: Installation
Lip Sync Part 2: Jaw Bounce
Lip Sync Part 3: Adding Phoneme's & Viseme's
Lip Sync Part 4: Tongue, Eyes, Blinks, & Brow
Pipeline 1 : CC Body Modelling
Body Modelling Part 14 - Torso
Body Modelling Part 14 - Torso
Tuesday, January 7, 2014
Head Modelling Part 8 - The Neck
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