Showing posts with label Secret Lair. Show all posts
Showing posts with label Secret Lair. Show all posts

Friday, December 14, 2012

Secret Lair - Orthographic (Prop)



Secret Lair - Orthographic (Set)


Secret Lair - Final Rendered Scene


Matte Painting


Secret Lair - Digital Set Pipeline


Untextured Model


UV Maps



Wireframe Model



Light Tests








Ambiant 



Beauty


Final Render




Creative Parntership

Secret Lair - Submission Disc Artwork

 


Secret Lair - Unit 2 Crit

Wednesday, December 12, 2012

Secret Lair Progress so far...

This is my progression since the last update...



















I decided to widen the space where my Hero Prop would be, I felt this seemed to work better in terms of opening up to scene




I previously planned to model my Hero prop, although I got of to the right track due to bad time management, I wont be able to fully model it in time to be rendered with my Secret Lair, so to solve this problem I'll be using a matte painting, I'll be posting how far I got with my hero Prop together with  the matte Painting...

Work left to do, before Final render:

The Dragons around the pillars don't look like dragons, If I can figure out how to unwrap the shapes and work on Photoshop, this could  be easily done.

The Lighting still isn't right, more experimenting needs to be done...

The Matte painting of the Hero Prop 

Tuesday, December 4, 2012

Secret Lair Progress so far...

Transferring my scene into 3D....


The first thing I did was to try and get the basic shapes down to create the scene...

I tired to recreate the Dragon Pole from my concept, and I did this using a CV curve and mapping a cylinder to it, that way it would follow the curve i made, I had some issues making the dragons claw, which I have holding the lantern...to solve this problem, I tried to make a human hand and altering it as I went along to make it

The claw isn't too visible in my scene so i didn't spend too much time on it.


Before going into Maya, I went back and tried brainstorming some ideas for else could be included in my scene, I'm still working one what else could possibly added to the scene to improve it, I'll be taking it straight from thumbnail to 3D, if I think it works well...





Monday, November 26, 2012

Secret Lair - Final Concept Art

 I went back to my final image one last time to make some changes before I could completely focus on making it 3D...













Final Concept Art.

I decided to settle on this image for a final piece, though it doesn't have much going on inside it...I plan to thumbnail more objects, like weapon stands or maybe training dummies to show more of the Kung- Fu influence, which I could later add to to the CG Scene

My Final Image has the statue on a stand in what seems to be an empty room, when i take the scene to 3D, I plan to  make a matte painting of other things my character stole to show more of the thief influence