Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts
Friday, October 31, 2014
Tuesday, February 25, 2014
Adaptation Part B - Experimenting with Style and Clothing Thumbnails
I tried changing the style of the character, by caricaturing him a bit....stretching the likeness of the top three actors, I'd like to see as Robert Neville; these were, Ben Stiller, James Stewart and Jason Segel.
I also did a few thumbnails, testing to see what clothes he might wear...I put the clothing thumbnails adjacent to the heads that fit the body type. so Jason Segel heads are from A-C and 1-4 are his clothing thumbnails
In terms of style, I like the cell shaded tone of games like Borderlands and the Walking Dead tell tale game. The short animation Black Water Gospel , made me want to have this very cartoonish feel in terms of design but realistic in terms of the tone, at the end of the day Robert Neville is the last of the human race, it's actually quite a depressing story which pretty much describes the end of civilization as we know it and a birth of these Vampire like creatures.
Saturday, February 22, 2014
Adaptation Part B - Casting Robert Neville
Casting Robert Neville was the first step to figuring out his design, he's described as a 36 year old man with blue eye, but in the book he's a man who gone through a transformation, before the pandemic he was a normal average family man and he had to adjust to his environment, I tired to look at characters who encapsulate the average man, but had an edge to them or a look which shows they're perfectly capable of holding their on.
This world would be set 20 years in the future and with fashion always looking back for innovation I looked back to 70's and a little further for some colour palette and clothing designs.
Thursday, February 20, 2014
Sunday, January 5, 2014
Character Design - Alaba Costume Designs
Just at the end of the designing stage...where I feel I understand and like what my characters look like, I wanted to redo Alaba's costumes again, I was satisfied with the previous thumbnails. I did hesitated to leave her (on the majority of thumbnails) topless, but as my show/animation will be aimed at an older audience I felt I had the freedom to do it, as it not uncommon for a zulu woman to be topless; as this was a major influence on the show. I imagine her lair in the woods, not much contact with other humans...she has a crystal ball or an enchanted rock she uses to watch Phezi and plans ways to extract his power.
Monday, October 28, 2013
Narrative (Zombie Sprite) - Environment
Some early environmental work for our Story...
Update: Character Orthographic, and Animatics are up
Follow Zombie Sprite...
Update: Character Orthographic, and Animatics are up
Follow Zombie Sprite...
Saturday, March 16, 2013
Fantastic Voyage - Rough Animatic
Still quite a way to go, but this is the animatic so far...
I like the hand drawn quality to the animatic, but I want to bleed in some colour to give the viewer an idea of what the environment would be like..
As for the Music, the beginning and ending track are royalty free, and if all goes well the mid section with the soundtrack should be what I'm finally using, I've emailed the manger and the musician to see if it were possible to use it to support my animation
In terms of the final animation with the intro of the student who's fallen asleep, I'll be using layers in after effect to bring a 2d image to life and at the end when he wakes up I plan to animate each frame, it isn't out of the question to record live footage, but this is what i envision.
Friday, March 15, 2013
Monday, March 11, 2013
Fantastic Voyage - Thumbnails/Designing
Colour Comps
These aren't the colour scheme's I'd be using but I thought it'd be good to experiment and see the outcome...
B/W Comp
I found that looking at mountains, the grand canyon, e.t.c, helped with visualising what the journey to the nucleus would look like in sense of scale, I'm also getting a better understanding of how I could map the whole environment out...
These aren't the colour scheme's I'd be using but I thought it'd be good to experiment and see the outcome...
B/W Comp
I found that looking at mountains, the grand canyon, e.t.c, helped with visualising what the journey to the nucleus would look like in sense of scale, I'm also getting a better understanding of how I could map the whole environment out...
Thumbnails/Designs
Here I tried to redesign the organelles with the psychedelic dream in mind, I revised on what their function were so I could implement this on their design, though they don't look like what they're meant to under a microscope, they'll be labels describing what each organelle is and what they do, apart form the Tubules and the Vesicles which will be flying around the Endoplasmic Reticulum , everything else would be revealed towards the end of the animation, where there's a show of all the organelles circling the nucleus's position as it slowly emerges and unravels itself.
I also didn't think it necessary to redesign the Ribosome as it already looks like some straight out of a dream
Wednesday, March 6, 2013
Fantastic Voyage - Thumbnails
With these thumbnails I was trying to illustrate the end of my animation when the nucleus emerges before it opens up...in thumbnails 1-4 I tried to represent the Ribosome and the Lysosome with the nucleus in the middle (Ribosome left, Lysosome, right). Though this is painterly, it isn't what I want colour wise, but as thumbnails portraying the set up, I'm happy, I'll be working into other thumbnails to get the desired effect, which is cross between from very sci-fi and a psychedelic dream
Fantastic Voyage - Visual Concept and Influence Map
This is a concept in progress of my nucleus at the end of the animation; it's meant to split apart and slowly focus on the nucleus before cutting to the student who just woke up form his dream. I'm not sure this is what i want the unraveling of the nucleus to look like, at the moment it's just a thumbnail, but I'm looking to develop it into the style similar to what's in my Influence Map
Saturday, March 2, 2013
Fantastic Voyage - Early Thumbnails
I started visualizing what I wanted the inside of this cell to look like as you fly through it, I want a psychedelic feel, though these are far from it...it just shows what I initially thought it'd look like
I went back and then did some visual research on what i want my environment to reflex, these are my early visual influence for the next few concepts I come up with;
Friday, February 22, 2013
Thursday, February 14, 2013
Friday, December 7, 2012
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