Tuesday, March 11, 2014
Wednesday, March 5, 2014
After my tutorial I had to go back and rethink the tonality of the whole character and understand what type of game it would be, it became clear to me that I needed a change in direction as I began to get frustrated with designing him, instead of trying to force a design out I stripped a few things back and stuck to have a comedic take on the Character. Apart from Charlton Heston's take on Robert Neville, past reincarnations of Robert Neville were quiet serious, and had the lone wolf type archetype going for them, I wanted my adaptation to be different, someone funny to watch and the most unsuspecting hero, I imagine him being permanently Clark Kent, the clumsy goofy guy in the office that wouldn't hurt a fly.
...In terms of style, i liked the cartoony exaggerated look but in terms of 3D, I imagine an outcome similar to games like Tell Tales the Walking Dead.
The drawing on the top left was as far as I got before I hit a wall...I decided to change the tone and strip a lot of baggage and go for a more comedic approach.
I decided to use a mixture of Ben Stiller and James Stewart to embody the role of Robert Neville, I like James Stewart's height and overall presence but Bent Stiller's face was jumped out as a lot more interesting to me.
...here I was using silhouette's to test more much I could stretch the character how cartoony or realistic would he be. on the left I have to silhouette's because I was playing around with the character's journey.....maybe he could go from goofball to hero, but I decided stick to leaving him as a the clumsy awkward hero, again trying not to tack on elements which could end up confusing things.
After settling on a tone and the change of direction this is where I'm at with the character...
Tuesday, February 25, 2014
I tried changing the style of the character, by caricaturing him a bit....stretching the likeness of the top three actors, I'd like to see as Robert Neville; these were, Ben Stiller, James Stewart and Jason Segel.
I also did a few thumbnails, testing to see what clothes he might wear...I put the clothing thumbnails adjacent to the heads that fit the body type. so Jason Segel heads are from A-C and 1-4 are his clothing thumbnails
In terms of style, I like the cell shaded tone of games like Borderlands and the Walking Dead tell tale game. The short animation Black Water Gospel , made me want to have this very cartoonish feel in terms of design but realistic in terms of the tone, at the end of the day Robert Neville is the last of the human race, it's actually quite a depressing story which pretty much describes the end of civilization as we know it and a birth of these Vampire like creatures.
Sunday, February 23, 2014
Saturday, February 22, 2014
Casting Robert Neville was the first step to figuring out his design, he's described as a 36 year old man with blue eye, but in the book he's a man who gone through a transformation, before the pandemic he was a normal average family man and he had to adjust to his environment, I tired to look at characters who encapsulate the average man, but had an edge to them or a look which shows they're perfectly capable of holding their on.
This world would be set 20 years in the future and with fashion always looking back for innovation I looked back to 70's and a little further for some colour palette and clothing designs.