Wednesday, April 24, 2013

Fantastic Voyage - Animation Progess

Texturing Terrain 





I settled with this texture, I'll be reiterating  on the colour and experimenting with what best fits the mood

 Environment setup

There are 4 planes my camera flies through in total in an attempt to suggest a bigger world  

Texturing Organelles 
With a little help I was able to animate the Lysosome accepting the unwanted cells using nurbs and selected isoparms



Golgi

The Mitochondria (power plant) is the blue object in the background

Nucleus
 I wanted to make the nucleus somewhat merge to the environment when the viewer is first introduced to it, similar to the concept I had in my animatic where it emerges the bottom of a hole; in the same way the viewer couldn't see the Nucleus (because it out of sight) the nucleus here is hiding plane sight until it moves and unravels itself


Illustrating the last separation to reveal the nucleus

There are 3 layers to my nucleus, the first one splits out in 4 parts, the second layer melt down revealing the core (Nucleolus)

The reveal is animated and seems to work. I'm in the final stages of texturing the nucleus I working towards a "lavar type" texture melting from the core.


This is another Previz test to see how well the camera would work with the music

Friday, April 19, 2013

Techniques Part 1 - Pistons


Intro to Deformers - Blend Shapes and In-betweens




Pre Viz - Modelling Tubules and Vesicles

...So the Tubules and the Vesicles are the vehicles inside my cell, they carry round the protein and, well...here's their modelling progress/process

In my animatic the though the Tubules and Vesicles are two separate things with the same function, they are represented as one thing, so I decided to make to separate vehicles, keeping in mind they'll be in a underwater type environment, so I was thinking along the lines of submarine....then I started making the second vehicle, more sort of alien spaceship and went with it



These are some doodles...just getting around how they'll look like



Wednesday, April 17, 2013

Fantastic Voyage - Pre Viz development

These are two test camera's for my nucleus reveal at the end, the idea is to have them edited together to produce a seamless footage...

Fantastic Voyage - Modelling Mitochondria

I went back to draw out what I wanted the Mitochondria to look like, I experimented a little I'm sticking with the more Sci-fi version when it comes to texturing


I modeled the Mitochondria organelle with Nurb Circles and an EP Curve I then used the Loft tool to flesh it out and I animated it with deformers...not final yet but this is very close to how i want it to be animated



Fantastic Voyage - Pre Viz development



This was an early test  on visualizing how the nucleus reveal would look like, it looks a lot different from this now, because the is a focus on each organelle and the terrain is very different now

This is an early test on how my camera would work, as stated on my previous blog post there would no longer be a rotation of the camera; until the point where the main organelles are revealed most of the movement through the cell would be movement from left to right whilst going forward

EDIT/UPDATE: TO be clear I wont be going with this, this is just a test cam I made early on in the process. this was a failed test and I have now scraped with idea and like say above, the camera would only be moving from left to right, until the big reveal of the Nucleus

Tuesday, April 16, 2013

After Effects Tutorial




Fantastic Voyage - Building Terrain for Environment


After figuring out what the Landscape would look like I duplicated it twice and placed them in front of each other to create an illusion that it's all one big bumpy map. I imagine the camera could fly through without rotating, and just moving forward and go from left to right



I made another sheet for the last part of my animation where the nucleus reveal would take place

Deformers Part 1 - Non-Linear Deformers