An idea I had been going with was to have minimal environment inside Bob's house as the focus was only on the characters (I felt this would bring them out more). I decided to drop that idea as my tests weren't to my satisfaction and just simply texture the walls and floors instead.
1. show's the texture applied with transparency
2. was me taking out the render and adding a background in after effect
3. is the texture simply applied
These are most of the texture maps in my animation
I added extra controls for Bob, so he could act accordingly in the scenes I storyboarded. I used Blendshapes to push his polygons, the scene I was most worried about was when he drops and slides to the plate of food, so with a little help I did an animation test just to see if the Blendshapes were working convincingly.
I've been working with Giacomo Rita for the sound design of the animation, we settled on a theme during the Minor project so the idea was to take this and expand on it in the animation, this is a sample of what it would sound like. I only have this section because there will be some minor changes in terms of timing and selected scenes.
The plan for my character rigs at the moment is to have them functioning on a basic level so they can be ready in to be rendered out as Turnarounds, it is essential to have working facial rigs for both characters so the final video shows off their characteristics, this does mean however that the first couple weeks in the major would be spent plusing the rigs, getting them ready for animation
The Sound Effects are nearly finalised, this is just an update on changes I made to the beginning and ending of the story, this video is what I sent to the artist who would is composing music for the animation, this is why a TimeCode SMPTE and an initial countdown is included in the video
I also sent a sort previs of my Turnaround, I could have the same musical feeling from the animatic in the Turnarounds