Monday, October 1, 2012

Space and Environment - Thumbnails

Thumbnails 1 - 5

For my thumbnail images, I've been taking quotes from the book as it went along and Illustrating what came to mind. 

 I've put which quotes inspired what thumbnail under each image...

Before the characters get to their destination they go through the amazon but they can't see much, all they hear is scuttling noises all they can do is imagine the worst, so I tried to show this in this image


  1. ooo really nice thumbnails here... i like how you've put the quote that inspired it below, nice idea. Figure 1 looks interesting... with the suggestions of twists and turns. it can suggest visually the unknown. Think about making these world even bigger... open it up to include more landscape. Have a look at playing with the angles and frames for your forest to suggest the height of the trees. an angle thats low to the ground tilted up will show the overshadowing trees. :)

  2. yes - very evocative river thumbnails, Akinbiyi - and Sammy is right, you need to 'supersize' your compositions; there is something picturesque and 'rural' about your jungle here - it could be a river in leafy England for example. Now that you've digitized these thumbnails why not consider creating some extending drawings from them? I.e. you shrink them, move them into a corner of a 16:19 canvas, and then, with a pen and tablet, extend your world outwards from those 'seed' images to build bigger, more cinematic compositions?

    The thing with The Lost World is that it's all very 'real world' - and I'm going to encourage you to think boldly about imposing some stylisation on it - after all, this is concept art for a cg animation version, which implies you've got the wriggle room to go beyond photorealism: so, some examples of bold style ideas you may, or may not want to consider in relation to your landscapes:

    Sin City:

    Samurai Jack:

    Dick Tracy

    It's not so much the content of these examples, but the courage to stylise your world and feel confident that you don't have to simply recreate 'realistic' landscapes - but rather 'style' one.