Gun Diffuse and Normal Map
Character Diffuse and Normal Map
Initially I used an ambient light and a directional light to light my scene, and it was pointed out that it produced a washed out and saturated image, so I went back and replaced the ambient light with an area light, just so I could light up an angle of the character, with the ambient light gone I needed to work more with the directional light to make sure I didn't wash out the detail. I ended up using 3 directional lights and area light to light up the right side of my character and another one above him.
I also was playing with the idea of having two different types of lighting, for the two different types of poses, but I decided to keep the same light and copied over the values from one scene to another so it could be more consistent.